Moving On

Today I announced that I'm leaving ArenaNet and heading off to Airtight Games. I accepted the narrative design job at Airtight weeks ago, but I didn't want to cast any shadows on the release of Guild Wars 2, so I waited. It's been a bittersweet time for me. GW2 has done so well (despite a bit of rocky start) and our fans have been so supportive. I'm giddy over the game's success and the completion of this project I've worked on for so long. That part has been pure joy.

I'm also tremendously excited by the challenges waiting for me at Airtight. My new (unannounced-but-awesome) project is definitely a writer's game and there's a lot of narrative to design. I have no doubt that this move to Airtight is right for me. But... I am really going to miss my Arena family. I have grown so close to my coworkers there. It's very hard to say goodbye, knowing that the inevitable drifting apart will occur. The team separated into different rooms today, each writer peeling off to work on various aspects of content. Three times I turned to tell Peter something,  and he wasn't there. This is going to take some getting used to.