“I found that videogames allowed me to become a person who did things but usually only if I was willing to shed my gender. ”
Laura Hudson articulates with tear-summoning perfection what it is like to play most video games as a woman—what we must give up and what we must overlook. She describes the disappointment of feeling excited about a strong character like Samus being female—only to have that identity immediately sexualized and served up as fap material for a presumed male audience. The endless amount of unrelieved female sexualization in video games exhausts my soul.
I chose to sign with Ubisoft over the other companies I was talking to because of their recent work on Freedom Cry and Liberation. Specifically, Adewale and Aveline. Whether or not you're a fan of the DLC, you have to acknowledge that Ubi is presenting these characters as complex individuals with agency. Both could so easily have been horrific stereotypes serving only to bolster the PC's story or further the plot, but they're neither. Aveline's story, especially, felt fresh and interesting. It made me realize how starved I've been for stories like hers in games, for scenes that pass the Bechdel Test, for nuanced characterization. I can't wait to write more characters that let all kinds of people feel fully human when playing my game.