My Interview with Giant Bomb's Patrick Klepek

So…Patrick Klepek from Giant Bomb contacted me right before PAX this year. He wasn't going to be able to catch our panel, but he wanted to sit down and chat a bit. Of course I said yes.

With all the dickwolves controversy and the PAX anger, I feel the need to put this interview into context. I spoke to Patrick on Saturday evening—before I'd had a chance to see the Indie MegaBooth and before Gabe's statements about the t-shirts. If I could change two things about this interview, they would be 1) to praise the innovation and depth of the indie games I saw and 2) to sound less gushing about the accepting PAX atmosphere. 

1) I  wish that I had seen games like Contrast, Gone Home, and That Dragon Cancer before this interview. No, I was not impressed by the major titles on the main floor. There was nothing there we haven't all seen before. But the indie games sparkled. TDC in particular blew me away. It had the poetry, the mood of the moment rather than the epic story, that I've been yearning for. I feel renewed hope for the future of games. The industry isn't stagnating in a pool of sequels and shooters; innovation inhabits the fringes and pushes us forward.

2) If Patrick had interviewed me on Monday evening, I would not have been gushing about the inclusivity of PAX this year. I would have spoken about the contrast between the atmosphere at panels on inclusivity and the acceptance being promoted at those panels, and the very real discrimination I saw happening on the Expo floor. I would have mentioned the glares being directed at a young trans-woman, and how she didn't feel safe at PAX. I would have mentioned the PAX Enforcer who tried to take advantage of a drunk young girl to end his personal "dry spell." And I certainly would have mentioned the dickwolf shirts. I would have spoken about how much work still needs to be done.

I haven't had the courage yet to do more than glance at the comments on the interview. There are points I make that people can rightfully pull apart, but I hope people will generally understand what I'm trying to say. Mostly, this interview is a snapshot of how I was feeling that day at PAX and should be taken as such.