Hiatus

So…I’m leaving the game industry. I’m going to work on a personal project that is far removed from what’s happening in the triple-A universe these days.

As you may know, my contract with Airtight Games ends next month.  I’ve considered my job opportunities carefully, but I don’t feel excited about any of the projects that have come my way recently.  Coming out of Murdered, I want to work on something meaningful that aligns with my personal philosophies about the future of gaming. Luckily for me, I’m at a place in my life where I can afford to take a break. I don’t know when—or if—I’ll have this chance again, so I’m seizing it. I’ll devote the next few months to my own work and hope to have something ready for publication by the end of the year.

This doesn’t mean I’m leaving the industry entirely. I’m acting as consultant on a few small indie projects while I’m on hiatus.  And maybe the perfect major project will come along and tempt me back. Who knows? In any case, I won’t be gone long. 

NOTE: Some of you have responded with concern about my decision, so I want to clarify that this is good news. It's a luxury for a creator to be able to focus exclusively on her own work. I'm incredibly lucky to have the option of taking time off for a passion project.

I didn't make this choice lightly; I've been agonising over it for weeks. It's a scary step. However, I am absolutely confident that I've made the right choice. I hope you all will trust my judgment and support me.

NOTE 2: There is nothing wrong with the project opportunities available to me. I'm not casting judgment on the state of AAA titles or the current games industry. I simply prefer to work on my own project while I have this chance.