Anna writes video games. She's worked for companies like Arkane Studios, Ubisoft, Airtight Games/Square Enix, Hasbro, Nintendo, and ArenaNet. She enjoys all the things that you'd imagine someone who writes games would enjoy and many unexpected things, too. Like giving interviews. She loves giving interviews. And talking about herself in the third person. Especially that.
Here's Anna doing what she does.
I spoke on a panel at PAX WEST 2016 with Kris Straub, Paul Verhoeven, and Alanah Pearce. Our panel was "Scared Yet? A Discussion of Horror in Media."
I was mentioned in the Playboy listicle "Six Women Whipping the Video Game Industry Into Shape." I'm in awesome company.
I spoke about censorship and creative freedom at PAX East. With Kim Swift, Brianna Wu, and John J. Ryan.
All the Feels: Empathy in Indie Game Narrative panel at PAX East 2015 with Ken Gagne, Nicole Stark, Justin Amirkhani, Logan Harrington, and Karol Zajaczkowski.
I spoke on the Pre-Jam Power Panel for Global Game Jam 2015 at MAGFest. With Alexander Brandon, Lindsay Grace, James Portnow, and Chris Totten.
I spoke about emergent storytelling at ECGC with Jesse Scoble, Ann Lemay, and Mikki Rautalahti.
I made a wish over at Huffington Post with some other gamers.
Interview with The Mary Sue's Emma Fissenden about game writing and my new project.
5x5 After Dark Interview. I chat about my new game project for the first time. With Brianna Wu and Amanda Warner.
Interview with Get In Media's Christina Crouch about the path to gamewriting.
Less Than or Equal Podcasts:
Aleen and I discuss creative constraints with Kabe Wilson.
Aleen and I talk with Brianna Wu about the death threats she received.
I speak with Aleen Simms about gamewriting and the challenges of interactive narrative.
Richard Dansky interviews me and Remedy's Mikko Rautalahti for Dark Discoveries magazine. We talk nonlinear narrative, horror writing, and avoiding those nasty tropes. Buy it here.
Giant Bomb interview with Patrick Klepek.
Panel at PAX Prime 2012.
Panel at GeekGirlCon 2013.
Grievance Gaming intervew with me and John Ryan.